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Heavy

This is the character for the Heavy Class, from a canceled Tactical Shooter game I've worked on 2022. I've created the Character Modeling and texture technical guidelines for this project, Art Directed and Supervised the outsource company during the development of the High Poly Scupture in ZBrush, low poly mesh creation, UVs, Textures and Shaders. Later on help integrate those models in the Unity Engine and calibrate the shaders / lightning.

Art Direction by myself.
Concept Art by Vietnam Artists.
Modeling and Sculpting by Zatun Outsource Company

Date
May 6, 2023