Website powered by

Fallout Samurai Power Armor

Cinematic Model done for a VR Project at Samsung for Valve.
This big boy has 50 4k textures, all prepared for close up shots .
Mesh was blocked on ZBrush, then redone in 3DsMax for optimal topology. Uvs on Unfold 3d, Textures in Substance Painter.
Shading and Renders in Realtime in Unreal Engine 5.1
Clay renders in Keyshot.
Based on a concept art by my friend Rodrigo Idalino and Guilherme Batista.

Date
May 12, 2023